It occured to me one night recently and I don’t want to talk about it, but it did give me this idea. I have always loved the notion of creating my own video game but I was never infatuated with the actual work and frustration of actually making my own video game. When I purchased a copy of Flash last year and started looking around at tutorials I became encouraged that I could indeed royally screw this up and naturally I was entitrely correct, so I gave up on this potential form of content a long time ago. Well, for some reason unknown to my mind even though this mysterious quality I’m referencing here is in fact an integral part of the way my mind obviously fails to work properly, I have decided to try again to fail miserably. Such are my ambitions in life.
Shockingly dull was my surprise when I managed to put together even this simple little non-interactive (and thus entirely non-game like in any sense) simulation of a few key components of one potential game concept:
Balls. Big ones. The tricky part was not putting my fist straight through my monitor every time Flash produced a result that was unexpected in the sense that I had not anticipated its ability to work in exactly the most painfully unsatisfactorily illogical way possible. It is, I am certain though unable to prove conslusively, reasonable to attempt to get Actionscript to add two numbers and multiply them by the square root of a color and then divide the output by a jpeg of a squirrel playing the bassoon. It will give you an answer in pixels per square blue screened insanity and leave you with no hair except for the chunks still clutched tightly in your fists. There are moments, brief yet terrifyingly intense moments, when I am not fond of how Flash operates.
And yet, I made the cute little totally non-game you see above. At this point I make no promises because the odds favor nothing coming of this effort.
Actually I will make this one promise becuase I feel supremely confident in my abilities even though I am suberbly inept when it comes to actually applying them. Having said that you will find it does not relate to the promise which is this – no tutorials on how to make a Flash platform game. Ever. Go insane on your own terms.


Some progress, hopefully of the sustainable variety, has taken place over at my darkpurpleufos.com site. Some serious tweaking to the blog front end, which is not quite complete but this is likely 80% done. I need to add a sidebar link for a contact page and a link to this blog. Plus there are a few other little touches, like inserting graphics for the next and previous entry links, that need to added in as well. Overall it is starting to come together as I even have the first couple of entries written, though not quite fully illustrated.
The characters depicted at the top are rounding into my five central characters who appear in all the stories. A few of them have appeared in other posts, in similar form, while two others have been added. The alien one in the middle is not going to be a major character, just there for some comical moments, at least that is my thinking at this point. The one I had not really been expecting to show up was the new female character on the right, who I think is going to be a programmer/hacker who helps the research team navigate around Earth systems and aids them in developing various programs for thier experiments. One idea there is that she has developed and runs some kind of futuristic version of an MMORPG game, but in fact the game world is meant to be an intricate study of human behavior to benefit the research team’s goals. Her name is going to be Vyx, which comes from one of the short stories I submitted to a contest last year. I do not plan to develop any kind of convenient romantic relationship between her and Martin (I’ve renamed Phillip to Martin, for now, just to keep this character from overlapping with one of the characters I put in my novel, which is a really useless piece of information for you because you cannot read my novel and this site isn’t operational and so begs the question as to why you’re even reading this right now).


